With so much of Go’s appeal hinging upon compelling you to get out and about wherever it is you reside, it is frustrating that there is so little to be found once you are actually there.
Read MoreVideogames love dads.
Read MoreRonin is not Gunpoint.
Read MoreGardenarium is a pastel love song to perhaps the internet’s most beloved art form: the animated gif.
Read MoreThe robopocalypse is nigh!
Read MoreWhat the bloody hell is going on with Pac-Man’s lore?
Read MoreRepublique’s first episode is both incredibly successful at selling its world and the potential its narrative begins to touch on, and at breaking it down by inserting outdated gameplay elements that stand out among its otherwise impeccable vision. I’m no less interested in seeing where Republique goes with future episodes, but I’m certainly much more cautious of how it decides to get there.
Read MoreMadameBerry’s 3AM is a game about and within the pockets of restlessness that creep up on us during ungodly hours of the night.
Read MoreHere’s a proposal: the satisfaction of Titan Souls is not in your success, but in proving that you are capable of it.
Read MoreAs hard as it might try, there is no mistaking Oceanhorn as anything but a knock-off, and not a good one at that.
Read MoreUncanny Valley scratches at the surface of some of the most internalized and adaptable fears of modern society, but doesn't go deep enough to leave me more than mildly perturbed by its gloomy theatrics.
Read MoreDyscourse, a tale of island survival and the folly of static choice.
Read MoreThough it would seem self-evident from its nostalgia based advertisement, proclamations of historical knowledge, and general retro theming, I remain unclear as to what Life of Pixel actually wanted to be.
Read More9 Clues 2: The Ward is Artifex Mundi jumping the proverbial shark.
Read MoreInk’s concept really is dead simple in principle, but there is something wonderfully delightful about a game that is entirely about making as big of a mess of a given level as you can by means of so many gooey psychedelic colors.
Read MoreCubetractor is like a game of tug of war where the opposing team is throwing rocks at you. Except the rocks are lasers and nobody actually remembered to bring a rope.
Read MoreAaru’s Awakening feels like the regrettable result of a game attempting to ape its peers in the absence of its own identity.
Read MoreThe Darkness II is emblematic of so many of the worst narrative and design concepts of gaming as a medium.
Read MoreOases feels like flying in a dream.
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