All tagged Quick Thoughts
What A Normal Lost Phone also demonstrates, apart from its messy handling of LGBTQ themes, is how banal most text messages are. Games such as Gone Home work because the diary entries used to tell its story are at once convincing and engaging to read. As we transition into digital forms of communication, however, the ease at which information is shared causes each individual message to become less and less significant.
Unassuming and pleasantly warm, Bart Bonte’s SEO-unfriendly mobile puzzler, yellow (2017), finds joy in simplicity.
Four Sided Fantasy’s genius lies not in understanding how it works but in realizing, as the game progresses, how little you actually do understand.
Stikbold is the buddy-cop dodgeball epic I didn’t know I needed.
Expand is in turns far too subtle for its own good, as what screenshots fail to convey is the elegance and creativity that guides each screen and level of a game that in many ways closer approximates a digital dance.
Sara Is Missing gets under the skin and inside your phone.
A delicate balance of the surreal and deeply human, Karambola is a journey to find something resembling an inner peace.
Planet of the Eyes is not a response but a reflection; the other side of Limbo’s macabre coin, only fully recognizable when both are placed in context with one another.
Metrico was always an enjoyable platformer hosted on an unfortunate platform, so even if it took two years and the rebuilding of half the game, I’m glad Metrico+ is here to rescue the original from itself.
The Purring Quest is a much cuter game than it is an enjoyable one to play.
Gardenarium is a pastel love song to perhaps the internet’s most beloved art form: the animated gif.
MadameBerry’s 3AM is a game about and within the pockets of restlessness that creep up on us during ungodly hours of the night.
9 Clues 2: The Ward is Artifex Mundi jumping the proverbial shark.
Cubetractor is like a game of tug of war where the opposing team is throwing rocks at you. Except the rocks are lasers and nobody actually remembered to bring a rope.
Oases feels like flying in a dream.
I have been in love with Cut the Rope since I got my first touch device so many years ago. It was the first game I played on a smartphone and the one that forever sold me on the merits of touch based game design, but where that game represented the peak of a then emerging platform, Magic is little more than another entry in a series I haven’t heard discussed in a very long time.
I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.
I’d have recommended picking up The Hole Story for the sake of supporting a great program alone, but I’m ecstatic to be able to wholeheartedly endorse it as just a super fun and charming game in its own right. It’s cheerful and refreshingly and is sure to have more cheese related puns than anything else you’ll play this (or any) year. What could possibly be better?!