kritiqal is the pet project of nate Kiernan. Based out of Maryville, TN, Kritiqal seeks to explore games at the intersection of academia and mass-market entertainment.

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Pac-Man and the Ghostly Adventures Won't Let The Dead Rest

Pac-Man and the Ghostly Adventures Won't Let The Dead Rest


I have some things to say about Pac-Man and the Ghostly Adventures. The sort of things you’d expect to be discussed about a 3D platformer, be that on the topic of level designs or how every 3D platformer is essentially Super Mario 64 redubbed. I promise we’ll get to those things, but first there is something more important I need to touch on, and that is: what the bloody hell is going on with Pac-Man’s lore? I know what you’re thinking. “Pac-Man has lore?” At some point what was once a sparsely animated, power-orb munching arcade game would appear to have been wholly transformed into all manner of mass merchandise, chief among them now an animated kids show bearing the same name as this new entry in Pac-Man’s gaming catalog. What exactly goes on in this show remains a mystery to me, as the game itself offers not so much as a cursory explanation for some of the most bizarre developments. At some point Pac-Man appears to have made peace with his age-old ghost antagonists and is now…attending high school with them? Whatever truce was made though only seems to apply to the four most recognizable ghosts of the series, as Pac-Man is more than ready to devour each and every other ghost he encounters on his journey to do "something".

The plot is of Ghostly Adventures remains entirely unclear to me, but it would seem to involve ravaging ancient temples for anything not nailed down, to then be immediately consumed by Pac-Man. For however altruistic Pac-Man would profess himself to be (proclaiming himself at times to be a super-hero), his entire purpose for being seems to solely revolve around gorging himself. On fruits, on ghosts, on historic artifacts, Pac-Man doesn’t care! The only thing more present than ghosts in this adventure are burger dispensing vending machines, though if need be Pac-Man seems just as happy to rummage through a trashcan for a bite to eat. His insatiable appetite is perhaps on the surface innocuous, but there is something deeply disturbing about a world that seems to exist solely to appease the hunger of its most famous resident.

So too is Pac-Man’s relationship with the ghosts that for some reason are both accepted and outlawed, simultaneous friend and foe, or more accurately, food. At one point it is revealed that collecting the eyes of ghosts will allow Pac-Man to generate more lives, calling into question just what exactly pac-people are. Were ghosts once pac-people too, or did the pacs evolve by devouring and multiplying through the consumption of ghost eyes? Is the real reason for the eternal war between Pac-Man and ghosts actually the result of pac-people enacting genocide upon the already dead for the sake of some disturbing means of reproduction? How many thinkpieces will it take before we arrive at the conclusion that Pac-Man was the monster all along?

pac man ghostly adventures pic 1

There is a layer of Ghostly Adventures that I would love to believe is inexplicably aiming for subversive surrealism. So much of this kids show spin-off feels odd and unnerving compared to the Pac-Man games before it, that to have it finally reveal itself as some deeper commentary on an industry that refuses to let old icons die would be incredible. But the truth, as is so often the case, is far more mundane and expected. Ghostly Adventures ultimately isn’t the abstract arthouse Pac-Man game I never knew I wanted (and probably do not actually want to play, but only to exist), but merely the inevitable result of a series that has long since fallen out of relevance. Aside from perhaps Sonic there are few greater gaming has-beens than Pac-Man, a character who never really got to be one, but was almost immediately repurposed into a brand icon. At this point it seems fair to say Pac-Man is more popular within the realm of phone cases than videogames, and Ghostly Adventures isn’t going to change that. It’s a feeble attempt at regaining interest in an outdated mascot, breed from an even more misguided ploy to appeal to an audience that is likely too young to have ever even had an affinity for Pac-Man as anything more than a recognizable face of gaming.

Ghostly Adventures exists in the realm of so many TV and movie spin-off 3D platformers, which are at once entirely inoffensive and unremarkable. Remove Pac-Man and the ghosts and this could just as easily be any N64-era inspired platformer, replete with the requisite abundance of meaningless collectibles, and a camera that is often nauseating even when it’s working as intended. Levels are standard fair straight shots, relying mostly on an abundance of ghosts to slow you down than anything approaching clever platforming. Ghostly Adventures would almost be obnoxiously easy and trivial if it were not for how easy it is to die from slipping off a ledge or clipping on the edge of a platformer you ought to have been able to make. I never died so often as to have anything less than an unreasonable amount of extra lives, but each death brought with it enough repetition to still be an absolute chore to deal with.

Every platforming standard is accounted for in Ghostly Adventure, but it somehow manages to make genre conventions even more dull than they already were. There are ice levels and fire levels, spooky levels and colorful levels full of interconnecting tubes (the exit animations for which are probably the most variety to be found in the whole game), but it's all so astoundingly boring. And maybe it's my fault for hoping this game would be even slightly more than it appeared to be. It's possible I am simply, as a friend put it, "kicking a kids game in the shins," but even then I have to wonder what kid is going to play this over the likes of Mario or Minecraft. Perhaps judged solely against other games likely to confuse grandparents and disappoint their grandchildren on Christmas, Ghostly Adventures is far from the worst you could do, but calling it acceptable mediocrity hardly seems much of a compliment.

Final Word

Ghostly Adventures is so utterly typical that it is too mundane to be legitimately upsetting. It falls perfectly in what seems to have become an established trajectory for videogame mascots (pioneered primarily by Sonic), where upon reaching peek obscurity developers then resort of inserting their iconic hero into games they were never designed for and which in turn do little to regain the status these characters once held. Ghostly Adventures isn’t bad, per say, it is just exceptionally uninteresting. It is not unreasonable to say you might enjoy parts of it, but even in its normality Ghostly Adventures finds a way to grate on you. Maybe it’s the way Pac-Man ends every level with an enormous burp which sees a swarm of ghost eyes escape from the bottom of whatever is inside his spherical body. Or it’s the realization that you’re playing a Pac-Man game that is in no way Pac-Man, but is rather the cold, inevitable result of a game designed for the sake of marketing potential. Or maybe it’s just that Pac-Man was always more cultural icon than game character, and that’s probably for the best.

pac man score

Pac-Man and the Ghostly Adventures was developed by NAMCO BANDAI Games and is available on PC, Wii U, Xbox 360, and Playstation 3.


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