Quick Thoughts On: Cut the Rope Magic

I have been in love with Cut the Rope since I got my first touch device so many years ago. It was the first game I played on a smartphone and the one that forever sold me on the merits of touch based game design, but where that game represented the peak of a then emerging platform, Magic is little more than another entry in a series I haven’t heard discussed in a very long time.

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Quick Thoughts On: Imagine Me

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

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Life is Strange - Review

Playing Life is Strange, it felt like I was looking at a hazy photograph of myself. It follows Max, a nervous, geeky teenager with a love of photography and obscure alternative bands, with big plans for her life but no idea how to achieve them in a world that feels simultaneously overwhelming and incredibly small in her remote hometown. She’s her highschool’s weirdo, tumbling through life trying to do her best and avoid the asshats that seem to wait around every corner. She is, so much that it almost felt creepy, a digital recreation of the person I was and in a lot of ways still am (though certainly a cuter one). This is the most I’ve ever felt like my character in a game was “me”, and that makes for a powerful tool for sparking empathy in a story as personal and scarily relatable as Max’s.

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Inside Out - Movie Review

I still have trouble getting past the necessary distillation of humanity that always happens with films like this, but it’s countered with the overwhelming authenticity found in its dialogue and the vulnerability of its characters. Movies about the emotions of teenage girls aren’t something we see often (I’m struggling to think of a single other film that could be thrown together with this), which makes Inside Out relevant for the simple fact of daring to form its plot around something that so often gets swept under the rug (to the emotional turmoil of too many young girls).

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Submerged - Review

By the end of Submerged I had stopped trying. I’d given up finding something that was being intentionally withheld from me, allowing the game to point me where to go and sooner allow me to leave. This was not a voyage but an entrapment; a siren’s call to a dead end and a meandering crawl back out. The game Submerged could have, and by all accounts wanted to be is still hidden here somewhere, but that hardly matters when it so fervently refuses to let you see it.

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