Leo Bunyea breaks down the challenge of archiving games and the implicit biases of game engines

Leo Bunyea (he/him) joins me on episode 4 of Kritiqal Care to talk the biases of game engines, how to make academia more accessible, and the joys of the Animal Crossing tag system. Leo is an independent game developer currently pursuing a masters in interactive media and game design at the Worchester Polytechnic Institute.

Leo Bunyea (he/him) joins me on episode 4 of Kritiqal Care to talk the biases of game engines, how to make academia more accessible, and the joys of the Animal Crossing tag system. Leo is an independent game developer currently pursuing a masters in interactive media and game design at the Worchester Polytechnic Institute.

Leo is on Twitter @leopution, his games are on itch.io, and you can learn more about him and his work at leobunyea.com.

Leo's Good Thing to Share
@goodboyalfie - a very good cat account with gems such as "I’m boy and good and I love yuo."

Things Discussed
“An Analysis of Design Decisions on  Reinforcing Stereotypes in Games.”
The Learning Games Initiative Research Archive
Study Crafter
Animal Crossing: New Horizons

Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts.