Posts in Essay
Silent Hill 2: Deconstructing Daddy

The point of this exhibition is pain. The pain of shifting focus as an observer. The pain of how, after so many decades of feminist analysis, I can read fifty articles about how modern art and film are just like Silent Hill 2 - full of conjecture about art that looks similar by important cisgender men - and not see any of the works by artists I know are direct aesthetic parallels. Here are a few of them.

Read More
Serve me through the wall

What's so powerful about Lofi Ping Pong is how it understands its subject. It is a sad and challenging game wrapped in soft textures; less ping pong sim than twitchy rhythm game. Unlike its inspiration, here we can’t be wholly insulated. Our ironic detachment breaks every time we miss a beat, thrust back into consciousness and the glow of our monitor.

Read More
Photos of future ruins

Dear Future is an asynchronous massively-multiplayer photography game about exploring an abandoned city. I have been trying to write about it for several weeks and have found myself incapable of doing with any organization or distance. What follow, instead, are orchestrated recollections and half-formed conclusions of my time with the game. A half-step towards the understanding I'm searching for.

Read More
Even the Ocean's Sophomore Woes and Shadow Drafts

Even the Ocean sits unfortunately between an early indie hit and a decade defining classic. It is the studio’s most technically accomplished game to date but lacks the emotional heft of its siblings; a delight in itself that falls shy of the incredibly high bar Analgesic have set for themselves. But as a transitional piece it is one of the best modern examples we have of thematic development across games, made more interesting through Anodyne 2's parallels.

Read More
The cross you gave to me

Video games are built on violence. Violence towards their creators at the hands of industry overlords. Violence towards their fans through the cultivation of toxic communities. Violence to the planet by the manufacturing of useless hardware and the ballooning footprint of server farms. Violence as the primary verb through which we understand our interactions in these digital worlds. The argument of whether games should be violent is over, violence has won.

Read More
10 Dizain Poems for the 10mg Collection

The 10mg Collection (2020) is a series of 10 micro-games by as many teams, collected together as a showcase of smaller experiments within the medium. A Dizain poem is a form comprising 10 lines of 10 syllables each, with an ababbccdcd rhyme scheme. This collection of poems is an attempt to bring these two things together.

Read More
EssayNathaliePoetry, 10mg
Ghost Running on a cyberpunk treadmill

Ghostrunner may as well have fallen backwards into cyberpunk for want of a theme. It can wrench nothing from this stone that has not already been alienated by other derivative works, and squanders its movement on inconsistent combat and weightless platforming. It is perhaps the perfect game to prelude Cyberpunk 2077, both clinging to imagery they don’t understand, hoping for depth by association.

Read More
Queering the art gallery

Queerheart (Afterglow Games, 2019) is an attempt at a digital gallery. It compiles vintage adverts, poems, clips of silent films, alongside original works taking a variety of forms. Click around the halls and you’re taken to different non-spaces: a vaporwave poetry corner, some hotel rooms hiding text-to-speech memoirs, a tv playing clips of early queer cinema. It is the inversion of the white cube – vibrant, messy, enveloping.

Read More
Games Media Has Failed Us

Games media as it exists today is entirely incapable of healing itself. It exists as a half dozen atomized outlets, each an appendage to a larger media company, reliant on platforms and technologies far outside their control. Games media is in an eternal suspended animation, its budget always getting cut, staff perpetually in line for the chopping block, access and resources held over writers by studios and media empires. It is capitalism in microcosm. The holes will never be patched, the sense of impending doom is baked into the fabric that holds these outlets (momentarily) together.

Read More
Thoughts on Indiepocalypse 8

Indiepocalypse is a monthly zine and collection of indie games featuring weird, quirky, and creative explorations of the medium. Here are some thoughts on issue 8, featuring: 1980s interfaces, angels, and a computer making friends with bumblebees.

Read More
The 50 Games of the Decade

Welcome. We made it. 2020. Wow, what a year. A lot has happened as I’ve been trying to write this list, but what’s important is that video games are good and here and should definitely be allowed to exist.

Read More
A life after capitalism, after colonialism: Mutazione's small-town tragedies

Mutazione imagines a beautiful and complex life founded on small, self-sustaining community and a respect for the natural world. It is charming and warm but also plain about the challenges of sustaining a community like this. It reckons with the contradictions of colonialist greed and asks if things couldn’t be rebuilt without hierarchies and violence.

Read More