Reviews are without a doubt the predominant form of writing published on Kritiqal. With these reviews, my purpose is not so much to provide buying advice and product analysis, as it is to discuss a given game in a critical and holistic fashion. The reason for this is that I view games as an art form, one deserving of the same sort of criticism and transmedia consideration as books, movies, music, and most every other art form has received for years. Because of this, I do not believe it possible to separate a game into different elements to be judged individually. It seems silly to apply weighted values to the likes of graphics, sounds, replayability and the like, as it is only in the combination of a game's various parts that it becomes something worth playing. That isn't to say some games will have pieces more worthy of consideration than others, but I have no interest in critiquing games as anything but complete creations.
This includes criticizing and praising games when their pieces do or do not fit properly together, as I feel as a medium, games can do better than lackadaisically forming themselves from poorly chosen and divergent parts. I understand that to some this may come across as sometimes odd or even unfair to a game, but I would urge those people to leave a comment so I can discuss a game with them, and perhaps see us both come away with a better understanding of it. If all else fails, there are an abundance of other sites that can better provide the sort of reviews you may be looking for, though I hope it doesn't have to come to that. We can still be friends.
Occasionally, Kritiqal receives review codes for games from publishers and developers, in exchange for coverage of their game. In these situations, the tone of the coverage (be it positive or negative) is never part of the arrangement and all reviews and previews that result from obtaining a press copy of a game remain uninfluenced. In all cases where review code was provided, this information will be disclosed at the bottom of a review/preview, as well as prominently in any videos that may be produced. This includes games received via press services like that provided by itch.io, as well as any other form of obtainment by way of the developer or publisher. If you have any questions about these disclosures, please email me at contact (at) kritiqal (dot) com, and I will be happy to discuss them.