All in Quick Thoughts

What A Normal Lost Phone also demonstrates, apart from its messy handling of LGBTQ themes, is how banal most text messages are. Games such as Gone Home work because the diary entries used to tell its story are at once convincing and engaging to read. As we transition into digital forms of communication, however, the ease at which information is shared causes each individual message to become less and less significant.

Quick Thoughts On: Cut the Rope Magic

I have been in love with Cut the Rope since I got my first touch device so many years ago. It was the first game I played on a smartphone and the one that forever sold me on the merits of touch based game design, but where that game represented the peak of a then emerging platform, Magic is little more than another entry in a series I haven’t heard discussed in a very long time.

Quick Thoughts On: Imagine Me

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.

Quick Thoughts On: The Hole Story

I’d have recommended picking up The Hole Story for the sake of supporting a great program alone, but I’m ecstatic to be able to wholeheartedly endorse it as just a super fun and charming game in its own right. It’s cheerful and refreshingly and is sure to have more cheese related puns than anything else you’ll play this (or any) year. What could possibly be better?!