Shane Yach finds joy in exploration and pixel rendering

Episode 43 (Horizontal).png

Shane Yach (he/they) is a game designer and musician whose work combines crunchy, low-poly visuals with surreal internet horror. We spend some time breaking down what makes the PS1 great for horror, how found footage could be adapted for games, and why falling asleep in Proteus is the highest compliment. In closing, Shane reminds us that games don’t die on release and we should allow ourselves to take creativity breaks.

You can play Shane’s games on itch, find their music on Bandcamp, and follow them @tipsheda.

Shane’s Cool Thing to Share
Returning to games they missed on release and finding them no less inspiring (you can find many of these in his itch collection)

Things Discussed
The Devil (cathroon, Aaron Taecker-Wyss, flan, Nic, shane yach, bb tombo, 2020)
No One Is Here (Shane Yach, 2018)
I Feel Fantastic (Shane Yach, 2019)
Approaches (Shane Yach, 2019)
Exploration as a game genre” by Shane Yach (2020)
Haunted PS1
LSD: Dream Emulator
(Asmik Ace Entertainment, 1998)
7DFPS
98DEMAKE
Proteus (Twisted Tree Games, 2013)
Promesa (Julian Palacios, 2020)
Mundaun (Hidden Fields, 2021)
Glorious Trainwrecks

Kritiqal Care is produced by me, Nate Kiernan, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and supporting Kritiqal on Ko-Fi.