All in Quick Thoughts

My early generosity has been worn away by Subdivision’s relentlessly bland mission design. I am torn between my dislike of each mission’s flavorless grind and the small respite brought on by each taking less than 10-minutes to complete. It’s the video game campaign equivalent to a dinner of plain rice cakes: all fluff, no substance, but at least the exercise is over as quick as it began.

What A Normal Lost Phone also demonstrates, apart from its messy handling of LGBTQ themes, is how banal most text messages are. Games such as Gone Home work because the diary entries used to tell its story are at once convincing and engaging to read. As we transition into digital forms of communication, however, the ease at which information is shared causes each individual message to become less and less significant.

Quick Thoughts On: Cut the Rope Magic

I have been in love with Cut the Rope since I got my first touch device so many years ago. It was the first game I played on a smartphone and the one that forever sold me on the merits of touch based game design, but where that game represented the peak of a then emerging platform, Magic is little more than another entry in a series I haven’t heard discussed in a very long time.

Quick Thoughts On: Imagine Me

I might feel worse about the depths of Imagine Me’s failure if it didn’t seem so apathetic toward aspiring to even moderate quality (or functionality). Everything feels empty and tedious, leading you in circles until either the game breaks or you stop playing. Imagine Me is sloppy and dysfunctional, but I couldn’t say it seems to actually care.