All in Editor's Choice

Burial At Sea: Episode Two - Review

After three games and two expansions, I thought Bioshock and by extension Irrational Games had run out of ways to surprise me. I thought I knew all their tricks, the sort of experience I was in for, and how to overcome the obstacles they threw at me. I thought I was prepared for the second half of Burial at Sea, Irrational's final piece of work before its disassembly, but, well, you can probably guess from this introduction just how accurate all that hypothesizing actually was.

Bioshock: Infinite - Review

The scope and ambition of Bioshock: Infinite is in itself difficult to fully take in, but it’s in seeing this ambition conceptualized in such astounding fashion that causes it to become almost exhausting to try to appreciate the vast amount of layers laid in such an intricate pattern required to make it what it is.

Max and the Curse of Brotherhood - Review

It’s probably not an understatement to say I was rather taken aback by how much I ended up enjoying The Curse of Brotherhood. Its beautiful scenery pulled me in, and the leisurely platforming and puzzle solving kept me there throughout an experience that continued to surprise me the further I got in. Some may scoff at the low difficulty, but in terms of simple fun and creativity I haven’t played something quite as nice for too long.

Bioshock - Review

Despite all the years since its release, very few games have managed to match the scope and creativity of Bioshock's world and mechanics (even its own two sequels). It's an astounding achievement in every area of its design, and the sort of game that would be fair to consider something of a requirement to play.

Crimzon Clover WORLD IGNITION - Review

Maybe I'm sounding a little overzealous, praising something high and low which prior to playing I'd virtually no idea of, but Crimzon Clover is such an amazingly fun experience that it really requires no introduction. It's packed with so many modes, made with such a high level of polish, and fine tuned to near perfection that I can't help but sound so absurdly enthusiastic when I talk about it, nor spend anymore time doing so and continue being held up from playing more.

Super Time Force Ultra - Review

Turns out time travel isn't quite all it's cracked up to be, but that's OK because the Super Time Force is here to fix all the stuff you screwed up and make the world more awesome for everyone! Though it's probably Capy I should thank, not the STF, for giving me some an awesome...time, with one of the most outrageously fun and intensely smart games I've played all year!

Detective Grimoire - Review

Let's get one thing out of the way first: Detective Grimoire is not the bonafide Professor Layton clone some may have been hoping for. Though it shares a few similarities, and even references the top hat wearing puzzle solver at one point, where Layton focuses heavily on brain teasers and riddles Grimoire is a pure detective game; something akin to an elaborate game of Clue crossed with an adventure game. While I could see developer SFB Games losing some people at this point, Detective Grimoire is actually all the better off for straying away from Nintendo's franchise and carving its own original, highly enjoyable path for itself.

Jamestown - Review

Jamestown might be the most refined game I've played in the last decade. A top down bullet hell shooter set in an alternate history timeline (largely mirroring early American history, only this time with aliens), it presents itself with an air of confidence, as if it realizes what a pedigree its of and is determined to make you see so as well.

Year Walk - Review

Descending through Year Walk is liking having an ice cube put down the back of your shirt, then being pushed into the Artic Ocean. It's chilling and unnerving in a way that messes with your head, transcending its own existence into something that feels tangible; too close for comfort and so well crafted it causes you to second guess your own instincts that this is nothing but fantasy.

Antichamber - Review

Antichamber wants to screw with you. An abstract puzzle game, it exists in a world built upon its own rules, requiring you to shed conventional logic and adopt an out of the box mindset to progress through the labyrinthine chamber you find yourself in. Up is down, going backwards moves you forward, and nothing can be taken at face value. It's one of the smartest games I've ever played; thoughtfully evolving at every step, as my feeble brain scrambled to keep up.

Transistor - Review

Transistor left me floored. What Supergiant Games has accomplished is hard to properly put into words, as even with all I’ve said I can’t help but think I’ve barely scratched the surface of the praise I wish to heap upon the game. It’s vision is remarkable, stunningly consistent and inspired in every aspect, achieving a level of excellence that exceeded my already high expectations. It’s undoubtedly one of the best games I’ve played this, or possibly any year, and is an experience that cannot be overstated or should in any way be passed up.

The Wolf Among Us - Review (Completed)

Telltale has succeeded without doubt in creating a fairy tale for a modern age, one that pulls no punches and surprises with each passing moment with the lines they are willing to cross to tell the story they want, and the means they have at their disposal to do so. It's dark, violent, ugly, occasionally appalling, but more than anything an absolutely astounding achievement that should not be overlooked.

Bastion - Review

Even before I played it, Bastion always stood as something of a posterchild to me for indie games. Its relentless ambition and startling success at achieving it are a showcase of how much can be accomplished by a small team with a clear set of ideas for the game they want to make. It's stunning and memorable in the way few games could ever hope for, and is as mechanically solid as it is breathtakingly presented. It succeeds in every aspect, and is one of the most well rounded games I have likely ever played.

Bulletstorm - Review

It should only take one look at Bulletstorm's literally insulting advertisements to know the sort of game it is: a blood soaked, over-the-top story of a space pirate's revenge, it's crass, gratuitously violent, filled with more dick jokes than you can shake a stick at, and most of all absurdly enjoyable!

Escape Goat - Review

I like to think of Escape Goat as "the little game that could". Launching first on the highly flawed and crowed Xbox Indie Game Market, it garnered a cult following that pushed it ahead of the seemingly endless shovelware that littered the platform, eventually making its way to Steam and even getting a sequel. Despite the acclaim, I've been sitting on the sidelines, still unconvinced by the unimpressive graphics and seemingly basic design. As is often the case though, my first impressions couldn't have been further from the truth, as Escape Goat more than lives up to its well deserved reputation.

Gunpoint - Review

I said it before but I'll say it again, it blows my mind when I think about how amazing every single moment of Gunpoint is. The writing is witty yet crafts an engrossing, compelling narrative that didn't need to be complex for me to devour every line of dialog eagerly awaiting how it would all end. The mechanics fit together as if they share a cellular bond, evolving and challenging the player while keeping them in constant control and giving them the option to approach encounters however they see fit.

Richard & Alice - Review

It’s hard to say if I actually “enjoyed” Richard and Alice. It’s an incredibly bleak adventure that at times is hard to stomach from how emotionally taxing just being such a hopeless world is, let alone what occurs within it. It’s not a “fun” game (or really much of a game at all in many ways), but it is an immensely well crafted experience that does more with less than a handful of characters in just a few hours, than most games ever manage. It’s a captivating character study, that absorbed me from the second I set foot inside Richard’s extravagantcell up until its undecided ending, which leaves just enough unanswered to keep you wondering and filling in the gaps yourself. Some might say its lazy storytelling, but to me it was the only possible way to end a story that was never going to have a happy or finite conclusion. After all, the world is still turning, and humanity along with it, through the best and worst of times.

FEZ - Review

2D is a special little dimension. Forgoing that pesky thing known as depth, it's a world wholly unlike that which we see and live in everyday; an otherworldly place where being flat isn't a negative, but a wondrous and unique expression of the universe. The residents of Fez know this better than most, being a group in and in love with the 2D space they inhabit. But what if this world isn't as flat as they believe? What if there is an entire other dimension right beneath the surface? What if all it took to discover it, was for a tiny little guy named Gomez to put on a Fez?